In all honesty, I didn’t think there was one, because I didn’t think they would win.

Not to say they didn’t “defeat” the game or anything. But in my mind, I assumed that the game was eternal. When when a null session was created, it would just perpetually trap them within a time loop to repeat the game without ever realizing it. And if they won…well…the loop would still happen. They would be sent back in time, or transformed, or something, unable to escape.

Like, there was never an end. The purpose of the game was to keep them trapped in the game, to keep them in that loop forever because they can. And the whole point of Homestuck was to see the kids break out of that loop.

How people managed to figure that one out without help is beyond me. I tried to do the head tilt, but to have the negative space and read it bottom-up, damn that is complex.

I do know the translation of said code: YOUR RETURN CHANGES NOTHING, SCHEMER. MY MASTER DOES NOT FEAR BROKEN GODS and ARROGANCE. YOUR POWER IS NOTHING TO BE AFRAID OF. RIDDLES AND WORD GAMES.“ 

So we have a powerhouse going on here. If we look at the context again:

Doorman’s boss is a woman, someone who knows Snake well. Or someone Snake knows. And she seems to be injured or affected in some way/shape/form. And while Snake may no longer be in control, he still has power. Enough for Doorman to still fear.

Honestly this one of the most interesting scenes by far